PS1 notes
- Rendered at a 270p internal target and upscaled with hard pixels, like a grey console in 1997.
- Vertices snap to a coarse grid on purpose. The wobble is the point.
- Fog is doing structural work. Each arena has its own flavor of "you can't see far, that's the vibe."
- Chunky 64–128px texture tiles load from
assets/textures/scrap-circuit/, with flat colors still available as a fallback.
Parody / satire. All vehicles, arenas, characters, and the announcer are original inventions poking fun at demolition-derby games and late-capitalist service economies. Not affiliated with any real game, brand, or person. Cartoon demolition only — drivers walk away, claims do not.